Login:
Password:

Forgot password Register

Article


15
   
Report


A War Justified by Words Never Spoken

In a recent statement, the leader of the Pew Pew alliance offered a new explanation for why war was declared on the United Kingdom. According to his account, the conflict did not begin because of resistance wars in Scandinavia, nor because of any direct military engagement in that region. Instead, the justification presented was far broader—and far more concerning.

The Pew Pew leadership now claims that the United Kingdom had agreed not to conquer or expand into any further regions outside of Scandinavia, and that Britain’s continued actions elsewhere constituted a breach serious enough to warrant war.

This claim demands scrutiny.



What the Agreement Actually Covered

The Scandinavian agreement was negotiated with a specific purpose and within a clearly defined scope. The terms focused on Scandinavia alone: withdrawal from the region, non-support of resistance wars there, and the avoidance of direct conflict between the United Kingdom and the Pew Pew alliance within that theatre.

At no point did the agreement include:

A ban on British expansion elsewhere
A commitment to halt all future conquests globally
A limitation on UK action outside Scandinavia

No such language was discussed, drafted, or agreed upon.

The United Kingdom fulfilled the obligations that were actually written and agreed to. It withdrew. It refrained from supporting resistance wars in Scandinavia. It avoided conflict with the Pew Pew alliance in that region.

The articles published here should not be treated as grievances or personal attacks. They are clearly in-game British propaganda, written in character, and have been so from the very first piece. That is how this newspaper operates within the game world, and that will not change.

That aside, there’s another point worth discussing.

Are we required to play the game Pew Pew's way?

I want an open and honest discussion with Pew Pew leadership to understand what these messages are really saying. They often speak about wanting this server to be permanent and healthy for everyone. From my perspective, however, that vision seems to come with an unspoken condition: the server is welcome to thrive, so long as everyone plays it in a way that suits them—by their rules, their expectations, and their interpretation of what is “acceptable.”



If the genuine goal were long-term growth and player retention, there would be less gatekeeping and more tolerance for different playstyles. This game thrives on player interaction, improvised conflict, diplomacy, unique events, and yes—even dramatic articles and propaganda. That friction is what gives the server life.

A healthy server is not built by enforcing a single “correct” way to play. It is built by allowing players to create stories—sometimes messy, sometimes dramatic—but always engaging. If permanence is truly the goal, then flexibility, not control, is what will keep this server alive.

So this reflects my personal view based on what I’ve observed so far. I don’t claim to fully know Pew Pew, or to understand all of their intentions or long-term goals. That’s why I think an open and constructive discussion would be helpful.

If the aim is genuinely to help the server grow and remain enjoyable for everyone, it would be good to hear more clearly what Pew Pew means by that and how they see themselves contributing to a healthy, active community.


Previous article:
An Unjust War Built on Double Standards (12 days ago)

Next article:
What Remains When Everything Falls (9 days ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


| Terms of Service | Privacy policy | Support | Alpha | Luxia | Primera | Secura | Suna | Vexa | Sora | Magna | e-Sim: Countryballs Country Game
PLAY ON