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The White Screen

At precisely the moment the world relied most on its machines, they failed in unison.

Across cities, continents, and borders, screens flickered—then froze. Phones, terminals, satellites, control panels, and networks all collapsed into the same silent image: a blank white screen, marked only by a single line of text.

2026

No warnings. No countdowns. No explanation.

Communication fractured instantly. Governments lost contact with regional authorities. Military commands were unable to issue orders. Civilian infrastructure—power grids, financial systems, transportation networks—stalled or behaved unpredictably. What once moved at the speed of data slowed to human pace overnight.

For days, no one knew whether the phenomenon was sabotage, malfunction, or something else entirely. Attempts to reboot systems failed. Replacement hardware showed the same result. Even isolated, offline technology began displaying the same blank signal, as if the failure itself had propagated beyond logic.

War became impossible to coordinate.
Trade became impossible to track.
Daily life became uncertain.

Without reliable technology, attacks stalled mid-execution. Orders went unanswered. Intelligence dried up. Nations found themselves blind—not defeated, but disconnected. The world did not end in fire or conquest, but in silence and confusion.

People adapted the only way they could.

Messengers replaced messages. Local decisions replaced central authority. Communities relied on memory, paper, and trust instead of screens and signals. In many places, the pace of life slowed dramatically—not by choice, but by necessity.

What the Signal Means

As days stretch into weeks, it becomes clear that this is not merely a technical failure.
It is something deeper. Structural. Psychological. Civilizational.

The white screen does not just erase data—it erases certainty.

Without systems to confirm reality, truth becomes local. News travels no faster than a person can walk or ride. Rumors carry the same weight as facts. Old maps resurface. Handwritten ledgers replace digital records. Memory becomes a form of currency, and trust becomes infrastructure.

Governments still exist, but they feel distant—abstract. Authority no longer flows through cables and satellites; it depends on presence. Decisions are made in town halls, factories, farms, and kitchens. Some places adapt quickly. Others fracture.

The silence reveals something uncomfortable:
much of the modern world does not actually know how it functions—only that it does.

Few understand how power grids balance themselves. Fewer still know how financial systems reconcile transactions, or how logistics chains decide what moves and what waits. These processes were automated, abstracted, and hidden behind interfaces that now display nothing but white.

In the absence of explanation, meaning rushes in to fill the gap.

Some believe the event is a warning.
Others call it punishment, sabotage, or the opening move of an unseen war.
A smaller number fear it is permanent—that the white screen is not a failure, but an ending.

Time itself begins to distort. Without synchronized systems, days lose their sharp edges. Schedules soften. The future shrinks to what can be planned by hand. Progress is no longer measured in updates or growth curves, but in continuity—whether yesterday’s order still holds today.

The world is not destroyed.

It is exposed.

And for the first time in generations, humanity is forced to confront a quiet question, written nowhere but understood everywhere:

If the systems do not return—what remains?



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What Remains When Everything Falls (9 days ago)

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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